My Work

Throne of the Vulture God

This year I attended a two week 'Sprint' course on level design organised by Into Games and featuring guidance by games industry professionals such as Peter Field, a level designer who has worked on series such as Uncharted and the Last of Us. The showcase video above demonstrates the level concept I devised for the course using the design techniques and processes I learned. It was built in Unity.

Procedural Level Generation for Dynamic Difficulty Adjustment

This was a proof-of-concept game I produced to accompany my dissertation. Dynamic Difficulty Adjustment (DDA) is a term for systems that alter a game to make it easier or harder depending on how well the player performs. Here, I combine this concept with procedural level generation to create levels that are tuned for each player's ability.

Audio Programming Project

I completed this project in the 4th year of my university course. It makes use of unity for the base game with Wwise integration for the audio.

Tools Programming Project

A project from the 4th year of my course. It features a simple scene editing program built through DirectX with SQL integration for tracking objects.

Gameplay Mechanics Project

This project was developed in Unreal Engine 4 during the 3rd year of my course. It showcases the base mechanics for a TBS game, allowing for two characters to be moved around on a grid and attack each other.

Graphics Programming Project

From the third year of my course. Built using DirectX and HLSL, it showcases a scene with visual effects accomplished through the use of several shaders.

My Interests

Gaming

As much as I love video games, I'm also a fan of tabletop games. I've played a wide variety of board games and I also attend a Dungeons and Dragons group at my local game store.

Writing

In my youth I had a passion for creative writing and I've recently been trying my hand at it again. My specialty is shortform horror. You can read a sample of my work below.

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Drawing

I often make drawings in my spare time. I'm particularly interested in character and creature design. Some of which is included to the right.